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Games

Entry Deadlines & Allocation Committee

  • Submission deadline: to Allocation Committee:
  • Submission deadline: to Allocation Committee:
  • Submission deadline: to Allocation Committee:

Funding

FFF Bayern’s games funding supports the development of high-quality, culturally or educationally significant computer games. In addition, the aim of games funding is to strengthen the Bavarian games industry, ensure a diverse cultural landscape and support innovation.

We have summarized the most important information on funding for you here. Detailed information can be found in the information sheets on games funding and in the games funding guidelines, which can be found in the download area below.

Funding Criteria

Funding recipients can be natural persons or legal entities or partnerships with legal capacity that develop or distribute digital games on a full-time and professional business basis. They must have their registered office, a business premise or a branch office in the Free State of Bavaria.

Please contact the responsible funding executives before submitting your application; they will be happy to advise you.

Types of Funding

a) Concept Development

Funding for the development of a game concept over four months with up to €20,000 for up-and-coming studios and up to €30,000 for experienced studios.

b) Prototype Development

Funding for the development of a prototype with up to € 100,000 as a grant or up to € 200,000 as a conditionally repayable interest-free loan. The funding can amount to a maximum of 80% of the total budget in each case.

c) Production

Funding for the production of a computer game with up to €500,000 (max. 50% of the total budget) as a conditionally repayable and interest-bearing loan.

Important Changes to Funding from April 1, 2022

The vision of Bavarian Games Funding is now supplemented for the first time by a reference to the fact that special attention is given to supporting young talent (Art. No. 1 sentence 4).

More differentiated definition of funding applicants (natural or legal persons or partnerships with legal capacity).

Full-time students up to the completion of their bachelor’s degree and high school students may not apply, nor may they assume managerial positions in a funded project.

From the date of receipt of the funding application, an early start of the project (at the applicant’s own risk) is automatically permitted.

This means that from this point on, in the event of subsequent funding, the (eligible) costs for the development and processing of the project can be recognized in the calculation.

Specifically-tailored concept funding and increased funding amount for experienced studios:

€20,000 for up-and-coming talent, i.e. teams that have not released more than one game so far.

€30.000 for experienced studios, i.e. teams that have already developed and released at least two games (Section 5.1.2).

Prototype funding will be differentiated and increased to include

  • up to €100,000, which will be disbursed as a grant and
  • up to €200,000, which will then be disbursed as a loan (Section. 5.2 ff)

A previously necessary separate justification for the higher level of funding will no longer be required in the future. Since up to 80% of the estimated development expenditure can be funded, the potential project budgets will increase from the previous level of €100,000 to between €125,000 and €250,000.

Own funds are required for both prototype and production funding in the amount of 10% of eligible expenses.

BUT: A lower amount of own funds may be permitted for projects from up-and-coming talent (Section 5.2.2 resp. 5.3.3).

In future, flat-rate overhead costs in the amount of 10% can be claimed (Sections 5.2.3 and 5.3.4).

This position does not need to be justified and automatically counts towards the Bavaria Effect.

Optionally, higher costs can still be claimed in this area, but these must be submitted with proof of usage.

For projects for which loans have already been repaid, a performance loan can additionally be requested for by writing to the management. (Section. 5.3.7).

If the game is self-published, costs for this can be recognized (Section 5.3.9).

Application

Applications may only be submitted via the FFF Bayern online portal.

Applications received by the specified deadlines will automatically be included in the next session.

As of receipt of the application, early project start (at the applicant’s own risk) is automatically permitted.

Contact

Supported Projects

320 Results
  • Horses of Hoofprint Bay

    Aufbau- und Simulationsspielmit cozy Elementen rund um Pferdepflege, Zucht und Hofmanagement, das Pferdewissen mit Spielspaß vermitteln will Spielende übernehmen ein Stück Land und verwandeln es in einen florierenden Reit- und Zuchtbetrieb. Neben wirtschaftlichen Entscheidungen stehen emotionale Bindung und artgerechte Tierhaltung im Fokus. Reit- und Longiersequenzen in Sidescroller-Perspektive sollen für Abwechslung und Herausforderung sorgen.

  • Fiets - Together

    Chaotisches angelegtes Koop-Rennspiel, bei dem 2 bis 4 Spielende gemeinsam ein Fahrrad steuern. Jede Person kontrolliert individuell einen Schuh auf einem Pedal und beeinflusst damit Antrieb und Richtung. Ziel ist es, Checkpoints zu passieren, neue Fahrradtypen freizuschalten und Bestzeiten zu jagen. Die Level bieten abwechslungsreiche Herausforderungen wie Verfolgungsjagden, Parkour, Frachttransporte und physikalische Extreme.

  • Train Jumble

    Im humorvollen Rogue-Lite Puzzle-Spiel müssen die Spieler*innen die Passagiere in ihrem Zug so platzieren, dass kompatible Personen beieinandersitzen, um deren Zufriedenheit zu maximieren. Unterwegs müssen stetig neue Fahrgäste untergebracht werden und der Zug dafür laufend erweitert und umgebaut werden.

  • Bavarianauts

    Isometrisches und ironisches Sci-Fi-Abenteuer mit Retro-Pixel-Ästhetik, in dem Spielende als bayerischer Astronaut „Sepp“ auf einem fremden Planeten stranden. Ziel ist es, zu überleben, die Kollegin „Rosi“ zu retten und die Geheimnisse einer untergegangenen Alien-Zivilisation zulüften. Dabei stehen Erkundung, Crafting, Forschung und humorvolle Interaktionen im Vordergrund. Die Spielwelt kombiniert mit Augenzwinkern futuristische Technologie mit bayerischer Kultur, etwa durch „Alien-Weißwürste“ oder „Lederhosen-Raumanzüge“. Der Fokus liegt auf narrativer Tiefe, cleverem Rätseldesign und kultureller Originalität.

  • Neighborwoods

    Die Spieler*innen bauen in einer Low-Poly 3D-Umgebung ein lebendiges Dorf, das geschickt geformt werden muss, um Kreaturen aus dem Wald anzulocken, die ihren Häusern Gesellschaft leisten. Dabei müssen sie immer die Harmonie im Wald in der Balance halten, denn nicht jedes Haus und jeder Waldbewohner passen zusammen.

  • Moorph

    3D-Friendslop Multiplayer-Spiel, in dem die Spieler*innen in die Rolle von bis zu vier Aliens schlüpfen und versuchen, kuhähnliche Objekte für ihr Mutterschiff zu stehlen. Dafür müssen die Spielenden kooperativ das Zielobjekt ausfindig machen, diversen Hindernissen und Gegner*innen ausweichen und ihr Mutterschiff kontaktieren, um es hochzubeamen. Ausgeschaltete Spieler*innen können durch ihre Mitspieler*innen „gemorpht“ werden, und bekommen dadurch neue Fähigkeiten

Unfortunately, no project could be found.