Games
Entry Deadlines & Allocation Committee
- Submission deadline: to Allocation Committee:
- Submission deadline: to Allocation Committee:
Funding
FFF Bayern’s games funding supports the development of high-quality, culturally or educationally significant computer games. In addition, the aim of games funding is to strengthen the Bavarian games industry, ensure a diverse cultural landscape and support innovation.
We have summarized the most important information on funding for you here. Detailed information can be found in the information sheets on games funding and in the games funding guidelines, which can be found in the download area below.
Funding Criteria
Funding recipients can be natural persons or legal entities or partnerships with legal capacity that develop or distribute digital games on a full-time and professional business basis. They must have their registered office, a business premise or a branch office in the Free State of Bavaria.
Please contact the responsible funding executives before submitting your application; they will be happy to advise you.
Types of Funding
a) Concept Development
Funding for the development of a game concept over a four-month period, with up to €30,000 For first- and second-time projects and up to €40,000 for experienced studios.
b) Prototype Development
Funding for the development of a prototype, with up to €200,000 as a grant covering up to 80% of costs, or up to €350,000 as a conditionally repayable, interest-free loan covering up to 70% of costs.
c) Production
Funding for the production of a video game of up to 500,000 € (max. 50% of the total budget) as a conditionally repayable, interest-free loan. For first- and second-time projects, the funding share may amount to up to 70% of eligible expenses, but not to exceed 250,000 €.
Application
Applications may only be submitted via the FFF Bayern online portal.
Applications received by the specified deadlines will automatically be included in the next session.
As of receipt of the application, early project start (at the applicant’s own risk) is automatically permitted.
Contact
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Joannis Xenakis
Joannis Xenakis
Funding Executive Digital Games , Concept Development, Prototype Development, Production
+49 (0)89 - 544 602 - 48 games@fff-bayern.de -
Thorsten Suckow
Thorsten Suckow
Funding Executive Digital Games, Concept Development, Prototype Development, Production
+49 (0)89 - 544 602 - 15 games@fff-bayern.de
Supported Projects
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It’s Always Happy at Chubby’s
A psychological horror game set in a remote fast food restaurant in the -90s in the American midwest, with a liminal aesthetic.
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Velvet Veil
Nach einer vergessenen Katastrophe sind nur die Puppen und Erinnerungen von einer alten Zivilisation übrig geblieben. Folge den Erinnerungen der Vergangenheit durch eine künstlerisch handgemalte Welt, besiege zum Leben erwachte Puppen und lüfte die Rätsel einer verschleierten Geschichte.
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S.T.A.R.V.E.
A 2D grid-based rogue-lite deckbuilder that mixes space-farming with tactical positioning. The core pressure is the seasonal quota: hit it or the run ends.
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Thousand Years
Führe drei Helden gemeinsam in ein Abenteuer, allein oder im Koop, um den endlosen Zyklus zu durchbrechen, der ihre Welt alle 1000 Jahre heimsucht.
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Personal Space Intruders
Personal Space Intruders ist ein wellenbasiertes First-Person-Survival-Game, das eine Abwechslung aus chaotischer, actionreicher Nacht und einem ruhigen, strategischen Tag bietet.
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Little Old One and the Witch
A cute roguelite with lovecraft vibe where curious, otherworldly cats help you survive the night.
Unfortunately, no project could be found.