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Games

Entry Deadlines & Allocation Committee

  • Submission deadline: to Allocation Committee:
  • Submission deadline: to Allocation Committee:

Funding

FFF Bayern’s games funding supports the development of high-quality, culturally or educationally significant computer games. In addition, the aim of games funding is to strengthen the Bavarian games industry, ensure a diverse cultural landscape and support innovation.

We have summarized the most important information on funding for you here. Detailed information can be found in the information sheets on games funding and in the games funding guidelines, which can be found in the download area below.

Funding Criteria

Funding recipients can be natural persons or legal entities or partnerships with legal capacity that develop or distribute digital games on a full-time and professional business basis. They must have their registered office, a business premise or a branch office in the Free State of Bavaria.

Please contact the responsible funding executives before submitting your application; they will be happy to advise you.

Types of Funding

a) Concept Development

Funding for the development of a game concept over four months with up to €20,000 for up-and-coming studios and up to €30,000 for experienced studios.

b) Prototype Development

Funding for the development of a prototype with up to € 100,000 as a grant or up to € 200,000 as a conditionally repayable interest-free loan. The funding can amount to a maximum of 80% of the total budget in each case.

c) Production

Funding for the production of a computer game with up to €500,000 (max. 50% of the total budget) as a conditionally repayable and interest-bearing loan.

Important Changes to Funding from April 1, 2022

The vision of Bavarian Games Funding is now supplemented for the first time by a reference to the fact that special attention is given to supporting young talent (Art. No. 1 sentence 4).

More differentiated definition of funding applicants (natural or legal persons or partnerships with legal capacity).

Full-time students up to the completion of their bachelor’s degree and high school students may not apply, nor may they assume managerial positions in a funded project.

From the date of receipt of the funding application, an early start of the project (at the applicant’s own risk) is automatically permitted.

This means that from this point on, in the event of subsequent funding, the (eligible) costs for the development and processing of the project can be recognized in the calculation.

Specifically-tailored concept funding and increased funding amount for experienced studios:

€20,000 for up-and-coming talent, i.e. teams that have not released more than one game so far.

€30.000 for experienced studios, i.e. teams that have already developed and released at least two games (Section 5.1.2).

Prototype funding will be differentiated and increased to include

  • up to €100,000, which will be disbursed as a grant and
  • up to €200,000, which will then be disbursed as a loan (Section. 5.2 ff)

A previously necessary separate justification for the higher level of funding will no longer be required in the future. Since up to 80% of the estimated development expenditure can be funded, the potential project budgets will increase from the previous level of €100,000 to between €125,000 and €250,000.

Own funds are required for both prototype and production funding in the amount of 10% of eligible expenses.

BUT: A lower amount of own funds may be permitted for projects from up-and-coming talent (Section 5.2.2 resp. 5.3.3).

In future, flat-rate overhead costs in the amount of 10% can be claimed (Sections 5.2.3 and 5.3.4).

This position does not need to be justified and automatically counts towards the Bavaria Effect.

Optionally, higher costs can still be claimed in this area, but these must be submitted with proof of usage.

For projects for which loans have already been repaid, a performance loan can additionally be requested for by writing to the management. (Section. 5.3.7).

If the game is self-published, costs for this can be recognized (Section 5.3.9).

Application

Applications may only be submitted via the FFF Bayern online portal.

Applications received by the specified deadlines will automatically be included in the next session.

As of receipt of the application, early project start (at the applicant’s own risk) is automatically permitted.

Contact

Supported Projects

327 Results
  • Velvet Veil

    Nach einer vergessenen Katastrophe sind nur die Puppen und Erinnerungen von einer alten Zivilisation übrig geblieben. Folge den Erinnerungen der Vergangenheit durch eine künstlerisch handgemalte Welt, besiege zum Leben erwachte Puppen und lüfte die Rätsel einer verschleierten Geschichte.

  • S.T.A.R.V.E.

    A 2D grid-based rogue-lite deckbuilder that mixes space-farming with tactical positioning. The core pressure is the seasonal quota: hit it or the run ends.

  • Thousand Years

    Führe drei Helden gemeinsam in ein Abenteuer, allein oder im Koop, um den endlosen Zyklus zu durchbrechen, der ihre Welt alle 1000 Jahre heimsucht.

  • Personal Space Intruders

    Personal Space Intruders ist ein wellenbasiertes First-Person-Survival-Game, das eine Abwechslung aus chaotischer, actionreicher Nacht und einem ruhigen, strategischen Tag bietet.

  • Little Old One and the Witch

    A cute roguelite with lovecraft vibe where curious, otherworldly cats help you survive the night.

  • Last Run

    Jedes Geräusch ruft die Toten. Führe deinen Konvoi, triff harte Entscheidungen und enthülle konkurrierende Wahrheiten – ein Roguelite-Survival, in dem jeder Tod dich weiterbringt.

Unfortunately, no project could be found.